PlayQ, Treasure Party: Puzzle Fun - Level Designer
This was my first professional Industry position! Contracting to PlayQ and working remote as a Level Designer (and some QA) I created, iterated, and balanced thousands of match 3 levels for Treasure Party: Puzzle Fun. I learned how to quickly get level drafts out, and not worry about perfection, which allowed me to experiment more and throw away ideas that did not play well. I tested each new level features (obstacles, gamemodes) with every other feature in the game to ensure interactions were consistent and did not ship with visual or gameplay bugs.
Platform: Mobile (Android/IOS)
Engine: Unity
Contract Timeframe: April 2024 - April 2026
Google Play Store:https://play.google.com/store/apps/details?id=net.playq.treasureparty4&hl=en_US