PlayQ, Treasure Party: Puzzle Fun - Level Designer

This was my first professional Industry position! Contracting to PlayQ and working remote as a Level Designer (and some QA) I created, iterated, and balanced thousands of match 3 levels for Treasure Party: Puzzle Fun. I learned how to quickly get level drafts out, and not worry about perfection, which allowed me to experiment more and throw away ideas that did not play well. I tested each new level features (obstacles, gamemodes) with every other feature in the game to ensure interactions were consistent and did not ship with visual or gameplay bugs.

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The Lost Lunch - Puzzle/Level Design

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CS2 Wingman - Treatment - Level Design